Card choice layout saves wrong value to a local variable
Hello,
I have an issue with the card choice layout. Consider the following code:
a!cardChoiceField(
label: "What's the number of possible answers?",
labelPosition: "ABOVE",
data: {
a!map(
id: 2,
icon: "dice-two",
primaryText: "2",
secondaryText: "Two"
),
a!map(
id: 4,
icon: "dice-four",
primaryText: "4",
secondaryText: "Four"
)
},
cardTemplate: if(
rule!UNI_FN_getPageWidth() = 1,
a!cardTemplateBarTextJustified(
id: fv!data.id,
primaryText: fv!data.primaryText,
secondaryText: fv!data.secondaryText,
icon: fv!data.icon
),
a!cardTemplateTile(
id: fv!data.id,
primaryText: fv!data.primaryText,
secondaryText: fv!data.secondaryText,
icon: fv!data.icon
)
),
value: local!numOfAnswers,
saveInto: {
a!save(
local!numOfAnswers,
save!value
)
},
maxSelections: 1,
required: true,
requiredMessage: local!referenceData.requiredMessage
)
The problem I'm facing is the fact that the choice is saved into a local variable as an array with one item instead of just an Integer.
This is my default value:
And these are the values I get when I choose a card:

I know that I can just access index 1 of this variable to access the expected integer value, but I don't understand why this is happening and whether or not I can force the component to save the correct value.
